Anonymous A started this discussion 7 years ago#83,799
Okay so I fucked up today and had to reinstall skyrim again to get it running with what I've whittled down to 90 mods, my first playthrough is going to be legacy of the dragonborn so in this thread people suggest characters to me and i will make my favourite when I start a new game soon THANKS
0 - Speech Mastery (2) - Sell items for 10/20% more. Your intimidation attempts are twice/four times as likely to succeed.
20 - And the Universe Listens - Shouting restores points of Health, Magicka and Stamina equal to your shout cooldown in seconds. You gain Speech experience when shouting based on your shout cooldown.
20 - Performer - Grants the "Perform" power. Once a day, play a song to entertain up to five people within 50 feet and collect a donation from each, based on your Speech skill and the amount of gold they are carrying.
30 - Bribery - Can bribe guards to ignore crimes.
30 - Kinship - Buy items for 15% less when trading with the same race.
30 - Irresistible Dance - Can Perform in combat to force the two nearest enemy people within 100 feet to dance spellbound, preventing them from acting and reducing their armor skills by 50 levels. Use again to stop.
30 - Serenade - Performing to members of the opposite sex yields twice as much gold and potentially small items.
40 - Business Relation - Create a bond with the next merchant you speak with. Buy items for 30% less from that specific merchant.
40 - Encore - Able to Perform multiple times per day.
40 - Golden Fiddle - Irresistible Dance now also forces daedra, undead and animals to listen spellbound.
40 - Windborne - Shouting summons up a divine wind, granting 30% extra attack damage and 15% increased movement speed for 15 seconds. This effect stacks.
50 - Force Redoubled (2) - 25/50% chance to reduce the cooldown of any shout to 3 seconds.
50 - Salesman - Can sell any type of item to any kind of merchant.
50 - Speak with Animals - Can Activate animals to tame them, forcing them to follow you anywhere you go and fight for you until released. You can only have one Wild Companion at a time. Use the "Release Companion" power to release your Wild Companion.
60 - Earthquake Drum - Can Perform in combat to unleash shockwaves. Each drumbeat deals 50 points of damage to nearby enemies within 30 feet. Use again to stop.
60 - Hurricane Force - Shouts that affect others are 1% more powerful per level of Speech.
60 - Investor - Can invest 500 gold with a shopkeeper to increase his or her available gold by 500 permanently.
70 - Fence - Can barter stolen goods with any merchant.
70 - Horn of Sovngarde (2) - Grants the "Horn of Sovngarde" power. Once a day, blow a horn to call the nearest three friendly people (except followers) within 200 feet to follow you for 600 seconds/one ingame day.
70 - Thu'um of War - Your shouts stagger nearby enemies within 25 feet, reducing armor rating by 300 points for 10 seconds and knocking enemies below 25% Health to the ground.
80 - Gift of Kynareth - Improves your Wild Companion. Wolves gain 100% extra attack damage. Spiders gain magic immunity. Bears gain 150 points of Health. Chaurus gain 300 points of armor. Saber cats gain 40% movement speed and move silently.
80 - Merciless Storm - Grants the "Merciless Storm" power. Once a day, cancels an active shout cooldown, allowing you to shout again immediately afterwards.
80 - Witching Rhythm - Earthquake Drum deals 50% more damage. Each beat of Earthquake Drum also briefly reduces the magic resistance of affected enemies by 200% for 0.4 seconds.
90 - Lord of the Dance - Irresistible Dance can affect up to five enemies.
90 - War Drummer - Each beat of Earthquake Drum also heals nearby allies by up to 20 points based on their missing Health percentage, and grants them 100% extra attack damage for 0.4 seconds.
90 - Trade Prince - Every merchant in the world gains 1000 gold for bartering.
100 - Dovahzulaan - For 120 seconds after using Merciless Storm, any shout you use also carries the previous shout.
I'm going to be the perfect treasure hunter baby! I begin by travelling to Whiterun by Wagon, where I proceeded to walk on to Helgen by way of Riverwood. The experience of entering Riverwood the first time from the other end was quite refreshing, it really sets the stage of riverwood well. I proceeded on where I witnessed Alduin flying into the distance and went back to warn the people. There I met Sven, who told me to go to Whiterun and tell the Jarl. I had more important things to do though, and fighting snow and bandits made my way into the Bleak Falls Temple, whereupon I fuck up a bunch of draugr and get some priceless treasures for my museum.
Anonymous I joined in and replied with this 7 years ago, 2 hours later, 1 day after the original post[^][v]#964,039