squeegee started this discussion 8 years ago#76,536
the new kerbal DLC probably wasn't worth ten bucks since mods add more functionality, and i doubt i'll use the mission builder thing for online whatever. but there's some new parts that are pretty cool i guess. mostly saturn-5 and soyuz rocket look-a-like parts, and i've been having fun building with the new russian parts. the re-entry vessels are kinda cool, and the new bigger and smaller than usual diameter tanks will make for some more interesting looking vehicles. and the new engines look pretty bad ass.
starting a new career to force some constraints, there are so many new parts there's kinda too many options to get a direction on things. goal is to unlock the entire tech tree and figure out something cool to do in the meantime.
been working on developing probes and a low kerbin orbit manned flight program. there's been 1 fly-by of the mun so far.
there's one solar probe orbiting the sun, and a couple of satellites floating around kerbin.
squeegee (OP) double-posted this 8 years ago, 3 minutes later[^][v]#899,398
pretty simple probes so far. i kinda hate the way the tech tree is broken up. won't have much of a functional satellite until way in the midgame.
squeegee (OP) triple-posted this 8 years ago, 2 minutes later, 5 minutes after the original post[^][v]#899,399
accidentally super functional little jet. slapped together. flies better than most planes i fuss over.
squeegee (OP) quadruple-posted this 8 years ago, 1 minute later, 6 minutes after the original post[^][v]#899,400
the soyuz replica. don't have enough parts to make it look right.
cccuuunnttt !RwordOooFE joined in and replied with this 8 years ago, 55 seconds later, 7 minutes after the original post[^][v]#899,401
marijuana is a hell of a drug
squeegee (OP) replied with this 8 years ago, 1 hour later, 1 hour after the original post[^][v]#899,418
there it is, that's pretty close. closer in size to the earlier Vostok than the Soyuz but it's missing an entire stage pretty much. this is being built to ferry 2 tourists at a time into orbit around Kerbin.
squeegee (OP) double-posted this 8 years ago, 16 minutes later, 1 hour after the original post[^][v]#899,421
works great. this might even have enough fuel for a munar flyby, orbit was no problem. needs better engines to lift much more than this.
Meta !Sober//iZs joined in and replied with this 8 years ago, 26 minutes later, 1 hour after the original post[^][v]#899,422
Why do the graphics look like Microsoft Flight Simulator 98???
squeegee (OP) replied with this 8 years ago, 29 minutes later, 2 hours after the original post[^][v]#899,429
@previous (Meta !Sober//iZs)
because it's a physics simulator more than anything. there are graphic mods overhauls that can make it look better but it hits performance hard and limits the amount you can do with one save file.
it does have enough fuel for a munar flyby after all.
squeegee (OP) double-posted this 8 years ago, 4 minutes later, 2 hours after the original post[^][v]#899,430
not enough fuel to do anything but slam into the atmosphere at 10,000kph and hope the ablative shielding on the Kerbrussian "reentry vessel" isn't just drywall spackle.
squeegee (OP) triple-posted this 8 years ago, 2 minutes later, 2 hours after the original post[^][v]#899,432
it was pretty sketchy at times, but it survived.
squeegee (OP) quadruple-posted this 8 years ago, 10 minutes later, 2 hours after the original post[^][v]#899,435
upgraded engines and a proper second stage and this thing will be an excellent lifter. Vostok has an awesome history too. i like these parts because they're all relatively early in the tech tree and gives 3 kerbals access to space earlier than with previous stock parts. the drawback being you really kinda need an aerodynamic shell for it to not tip over. the rounded reentry module wants to pitch you around everywhere.
Anonymous D joined in and replied with this 8 years ago, 16 minutes later, 2 hours after the original post[^][v]#899,440
@899,429 (squeegee)
How is this simulator for terrestrial only flight? I'm not very interested in building rockets, but I do think it would be cool if I could build planes and fly them, preferably with decent scenery. I'd really like to find something that had city scenes, like grand theft, but with better collision / crash dynamics. Do you know if anything like this exists?
squeegee (OP) replied with this 8 years ago, 58 minutes later, 3 hours after the original post[^][v]#899,453
@previous (D)
eh, it's alright i guess but i have my complaints with the kerbal flight physics. way better for rockets, imo. but there is a lot of fun to be had with building planes, imo.
even in career there's a terrestrial game, you can take contracts to do observations at different locations and building planes to do those can be fun. they've even added different air fields you can take off from so you don't always have to fly around the planet to take a reading. space planes are fun, you can just skim the atmosphere and fly anywhere and almost be in orbit.
you can also do fun stuff like build missiles for your planes to carry, and bombs and stuff. and you can destroy the buildings around the Kerbal Space Center which is kinda satisfying. you can build big jetliners that drop rocket planes and launch those into space and stuff.
bunch of mods for flight too, part mods for better and more authentic planes and i think realism mods to make flight more challenging.
you can kinda tell though that flight in this game works in the same way boats work. they do work, but only as a function of how some parts interact in the rocket simulator physics. they certainly have gone back and made airplanes and boats totally a feature by brute forcing how things operate, and it's... okay, but it's not really flying. some people would probably call it arcadey because it feels like how people think flying is supposed to work. and i'll add that's probably because it is super difficult to overstress an airframe and the engines can be overpowered so recovering from impossible maneuvers makes it feel ridiculous sometimes.
my main complaint is how lift is modeled and that your airspeed doesn't impact elevation realistically so changing altitude is more about pointing your nose somewhere than altering engine power. that's what it feels like anyway. maybe i just build terrible planes, which is totally likely.
Anonymous D replied with this 8 years ago, 12 minutes later, 4 hours after the original post[^][v]#899,454
@previous (squeegee)
Thanks. I think I'll just have to give kerbals a try.
squeegee (OP) replied with this 8 years ago, 1 hour later, 5 hours after the original post[^][v]#899,466
squeegee (OP) double-posted this 8 years ago, 1 hour later, 7 hours after the original post[^][v]#899,480
this thing drops boosters nice and pretty like
squeegee (OP) triple-posted this 8 years ago, 58 seconds later, 7 hours after the original post[^][v]#899,481
taking a queue from real life and made the Volstok module as close as i could get it.
squeegee (OP) quadruple-posted this 8 years ago, 3 minutes later, 7 hours after the original post[^][v]#899,482
delivers 3 crew to orbit and back again, carries a few small science experiments. mostly going to be used for tourism.
squeegee (OP) quintuple-posted this 8 years ago, 2 minutes later, 7 hours after the original post[^][v]#899,483
3rd stage. technically unnecessary, the first two stages can get to orbit alone. the third stage may have enough fuel for munar flybys still.
squeegee (OP) sextuple-posted this 8 years ago, 5 minutes later, 7 hours after the original post[^][v]#899,484
Vostok capsule with service module for reentry. carries way more fuel and has a way bigger engine than in reality, but it's what i've got. if the 3rd stage can make a munar flyby, then this probably has enough fuel to make a return trajectory as well. probably going to be pretty useful for putting up space station parts later on as well. I could totally build MIR, that's a bit smaller than the ISS.
squeegee (OP) septuple-posted this 8 years ago, 34 minutes later, 7 hours after the original post[^][v]#899,495
testing 3rd stage. without mechjeb or other engineering mod i don't really have details about each stage. eyeballing it.
squeegee (OP) octuple-posted this 8 years ago, 4 minutes later, 7 hours after the original post[^][v]#899,496
same with maneuvers. until i upgrade the Space center further i won't be able to use the maneuver planner tool. that makes everything but launching more difficult. luckily it's not hard to intercept the mun.
squeegee (OP) nonuple-posted this 8 years ago, 2 minutes later, 7 hours after the original post[^][v]#899,497
yup. there's the fucked up encounter. didn't have the fuel to spare to get any closer, but barely had enough to get close enough to satisfy a tourist contract.
squeegee (OP) decuple-posted this 8 years ago, 1 minute later, 7 hours after the original post[^][v]#899,498
До свидания!
squeegee (OP) undecuple-posted this 8 years ago, 2 minutes later, 7 hours after the original post[^][v]#899,499
plenty of fuel left for the retro burn. had enough to spare i used most of it to slow down a bit before hitting the atmosphere.
squeegee (OP) duodecuple-posted this 8 years ago, 9 minutes later, 8 hours after the original post[^][v]#899,500
of course the russians never actually made it any further than low earth orbit. they did have a rocket that was as big as a saturn 5 and could have made it to the mun, but i think it only flew once. the volstok core was upgraded and ultimately became the soyuz that's still in use today.
(Edited 13 seconds later.)
squeegee (OP) tridecuple-posted this 8 years ago, 1 minute later, 8 hours after the original post[^][v]#899,501
testing how to hook up the launch abort tower to a future soyuz sized ship.
squeegee (OP) quattuodecuple-posted this 8 years ago, 2 minutes later, 8 hours after the original post[^][v]#899,503
squeegee (OP) sexadecuple-posted this 8 years ago, 20 seconds later, 8 hours after the original post[^][v]#899,504
squeegee (OP) sedecuple-posted this 8 years ago, 52 seconds later, 8 hours after the original post[^][v]#899,505
may need some work, but survivable
cccuuunnttt !RwordOooFE replied with this 8 years ago, 2 minutes later, 8 hours after the original post[^][v]#899,506
squeegee do you work today
squeegee (OP) replied with this 8 years ago, 19 minutes later, 8 hours after the original post[^][v]#899,507
@previous (cccuuunnttt !RwordOooFE)
nope, was off today and am off tomorrow. got shit to do tomorrow though so i hope you got your fill on russian rockets
squeegee (OP) double-posted this 8 years ago, 18 hours later, 1 day after the original post[^][v]#899,709
check out the bitchin new engines for the Volstok. 4 bells per turbopump, multiple variants for different diameter fuel stacks. pretty good performance, slightly better than competitive engines at lower altitudes which actually gives it a peppier launch. also now included are the 12 vernier engines used for attitude control which makes it way, waaaaay easier to launch. definitely has improved lifting power, but it is consuming fuel a bit less efficiently. that's pretty good though, because the second stage is usually enough to circularize most things so far, leaving the 3rd stages as useless dead weight. once i have some of the bigger parts unlocked then we'll see what this thing can really lift.
squeegee (OP) triple-posted this 8 years ago, 4 minutes later, 1 day after the original post[^][v]#899,710
built a few simple probes and landers to farm for as much easy early game science points as i can. i only have a few experiments to run, so the landers are biome hoppers made to be very light and only carries the basics. on minmus i was able to hit up 4 biomes before i ran out of fuel. several small landers would be better, i just lack micro-parts for tiny probes.
squeegee (OP) quadruple-posted this 8 years ago, 3 minutes later, 1 day after the original post[^][v]#899,711
the slightly bigger mun hopper. got 3 biomes with this one, but it carried a couple more experiments and was worth more science in total.
i'm starting to get some of the better parts unlocked, and have the important facilities mostly upgraded.
squeegee (OP) quintuple-posted this 8 years ago, 3 minutes later, 1 day after the original post[^][v]#899,712
Volstok 2 preparing to launch two tourists to the mun and back. this will be Orbital Tours 7th launch of tourists into space. so far no tourists have died.
squeegee (OP) sextuple-posted this 8 years ago, 33 minutes later, 1 day after the original post[^][v]#899,714
what a pretty launch too
squeegee (OP) septuple-posted this 8 years ago, 2 minutes later, 1 day after the original post[^][v]#899,715
fully circularizes in orbit with fuel to spare. can probably launch to slightly higher altitudes. maybe 100km if i really nurse it along. much higher with the third stage. this one is going to the mun.
squeegee (OP) octuple-posted this 8 years ago, 9 minutes later, 1 day after the original post[^][v]#899,716
squeegee (OP) nonuple-posted this 8 years ago, 12 minutes later, 1 day after the original post[^][v]#899,718
doing a hard slingshot around the mun just cause. retrograde orbit, loop around the back, add a bunch of velocity and that gives you a super fast trajectory back towards kerbin and right into the atmosphere.
Anonymous E joined in and replied with this 8 years ago, 3 seconds later, 1 day after the original post[^][v]#899,719
squeegee you are doing God's work.
squeegee (OP) replied with this 8 years ago, 1 minute later, 1 day after the original post[^][v]#899,720
the path i'll take is the blue line whipping super close to Kerbin
squeegee (OP) double-posted this 8 years ago, 5 minutes later, 1 day after the original post[^][v]#899,722
@899,719 (E)
the flyby of the mun happened at 6000m which is pretty close. i also ran out of electricity because i tried to send back an EVA report. big mistake. luckily the third stage engines have an alternator and were able to provide power enough to use the reaction wheels to stabilize the ship in the right orientation, but the final descent stage didn't have any control. fortunately we were already lined up and the burn was successful. but i can't say there will be another burn, usually i'd use remaining fuel to help slow down some before hitting the atmosphere. probably going to hit it going fast as fuck.
time for a save point i think...
squeegee (OP) triple-posted this 8 years ago, 6 minutes later, 1 day after the original post[^][v]#899,725
almost 3500mps, around 12000kph. which is pretty fast...
squeegee (OP) quadruple-posted this 8 years ago, 57 seconds later, 1 day after the original post[^][v]#899,726
service module is exploding immediately
squeegee (OP) quintuple-posted this 8 years ago, 1 minute later, 1 day after the original post[^][v]#899,727
worst it got was maybe 25% overheated which is within tolerance. another successful tour.
squeegee (OP) sextuple-posted this 8 years ago, 3 days later, 5 days after the original post[^][v]#900,549
moving right along, a few more launches have been been successful. there are now polar orbital communication relay satellites providing remote coverage to that far side of the mun and minmus. this will give the science hoppers more area to cover. midgame science is a bit of a grind to collect, so the Admin office is also committing 25% of funds and prestige and converting it into science by selling R&D and hiring researchers. that basically means that science points can be collected from any of the three basic contract types. one type grants science points directly, the other generates funds (tourism) and the third generates prestige (like first space station). with the two Administration Commitments tourism grants less funds, and prestige missions generate less prestige, but everything grants a bit of science.
pictured: 3 contracts at once: first space station, first orbital rendezvous, 5 VIP tourists on a voyage to munar orbit.
i have no idea if this is going to work. or how this is going to work. if the remote control units are damaged on reentry then 3 tourists die. and if i try to separate them before reentry then i'll have to try and control 2 crafts in some way and they'll both basically be on, like, solar orbit trajectories if i don't make a correction burn the way i've been doing returns.
(Edited 6 minutes later.)
Anonymous F joined in and replied with this 8 years ago, 21 minutes later, 5 days after the original post[^][v]#900,550
> the new kerbal DLC probably wasn't worth ten bucks since mods add more functionality, and i doubt i'll use the mission builder thing for online whatever. but there's some new parts that are pretty cool i guess. mostly saturn-5 and soyuz rocket look-a-like parts, and i've been having fun building with the new russian parts. the re-entry vessels are kinda cool, and the new bigger and smaller than usual diameter tanks will make for some more interesting looking vehicles. and the new engines look pretty bad ass. > > starting a new career to force some constraints, there are so many new parts there's kinda too many options to get a direction on things. goal is to unlock the entire tech tree and figure out something cool to do in the meantime. > > been working on developing probes and a low kerbin orbit manned flight program. there's been 1 fly-by of the mun so far. > there's one solar probe orbiting the sun, and a couple of satellites floating around kerbin.
squeegee (OP) replied with this 8 years ago, 15 minutes later, 5 days after the original post[^][v]#900,552
it works. it didn't break apart under thrust at least. the engines really aren't powerful enough to be efficient. everything about this one was ugly
squeegee (OP) double-posted this 8 years ago, 2 minutes later, 5 days after the original post[^][v]#900,553
@900,550 (F)
damn near almost did! i had to use fuel for the return burn just to reach and circularize around the Mun, it was really sketchy. I couldn't manage to get a proper slingshot either. the whole trip took like 13 days, way longer than usual because they had to take the long way home. but, the long way brought them around nice and slow and reentry wasn't at a breakneck 3300mps this time.
squeegee (OP) triple-posted this 8 years ago, 55 seconds later, 5 days after the original post[^][v]#900,554
it got a little fucky and i thought i was going to have to do a separation to make it work
squeegee (OP) quadruple-posted this 8 years ago, 1 minute later, 5 days after the original post[^][v]#900,556
but nah, the engineers at the Vehicle Assembly Building know what they're doing and mission control operates with a very high confidence.
squeegee (OP) quintuple-posted this 8 years ago, 1 minute later, 5 days after the original post[^][v]#900,557
still though, a bespoke 6 person munar orbiter would be much, much better than trying to dock 2 orbiters together.
squeegee (OP) sextuple-posted this 8 years ago, 1 day later, 6 days after the original post[^][v]#900,836
unlocked imaging satellites and resource mapping has started on Kerbin. similar satellites will be placed into orbit around Minmus and the Mun. these eventually help when selecting for landing zones.
squeegee (OP) septuple-posted this 8 years ago, 3 minutes later, 6 days after the original post[^][v]#900,838
another soyuz style ship. this one is even more similar to the actual ship. soyuz is made in 3 parts, the round orbital module up top, a kinda capsule shaped reentry module, and the cylindrical service module containing the engines. it's not perfect, but it has many of the major features that separate it from other vessels with similar capabilities.
squeegee (OP) octuple-posted this 8 years ago, 3 minutes later, 6 days after the original post[^][v]#900,841
first up, launch abort
there are 3 procedures for abort
1. initial abort detachment and solid booster firing
(Edited 3 minutes later.)
Anonymous G joined in and replied with this 8 years ago, 3 minutes later, 6 days after the original post[^][v]#900,842
でも…スペックたちは何ですか?
squeegee (OP) replied with this 8 years ago, 33 seconds later, 6 days after the original post[^][v]#900,843
2. separation of orbital module and parachute deployment
squeegee (OP) double-posted this 8 years ago, 1 minute later, 6 days after the original post[^][v]#900,844
3. separation of heat shield, then propulsive landing
squeegee (OP) triple-posted this 8 years ago, 5 minutes later, 6 days after the original post[^][v]#900,849
launches are pretty peppy
squeegee (OP) quadruple-posted this 8 years ago, 51 seconds later, 6 days after the original post[^][v]#900,850
staging looks great too.
squeegee (OP) quintuple-posted this 8 years ago, 2 minutes later, 6 days after the original post[^][v]#900,851
dumping the payload fairing, nosecone and launch abort tower. point of no return.
Anonymous H joined in and replied with this 8 years ago, 8 minutes later, 6 days after the original post[^][v]#900,852
squeegee (OP) replied with this 8 years ago, 5 minutes later, 6 days after the original post[^][v]#900,853
it is it's own 3rd stage. it already makes orbit easily. i can tinker with it a bit to match the launch sequence a bit better
squeegee (OP) double-posted this 8 years ago, 1 minute later, 6 days after the original post[^][v]#900,854
@900,852 (H)
i haven't unlocked expandable solar panels yet either, so a couple of antennae stand in for those looks wise.
squeegee (OP) triple-posted this 8 years ago, 1 minute later, 6 days after the original post[^][v]#900,855
after a quick retro burn for reentry the service module gets dumped.
squeegee (OP) quadruple-posted this 8 years ago, 2 minutes later, 6 days after the original post[^][v]#900,856
next goes the orbital module and most of the "stuff" like SAS control, antennaes, docking collar, batteries, science equipment, etc.
Anonymous I joined in and replied with this 8 years ago, 43 seconds later, 6 days after the original post[^][v]#900,857
Is this multiplayer?
squeegee (OP) replied with this 8 years ago, 25 seconds later, 6 days after the original post[^][v]#900,858
reenty module making a descent into the atmosphere
squeegee (OP) double-posted this 8 years ago, 1 minute later, 6 days after the original post[^][v]#900,859
@900,857 (I)
i read periodically that there's multiplayer mods but idk how well they work or even how they work.
pictured: making reenty right over the top of the Space Center. this will be doing water landings until i get the hang of landing this thing.
Anonymous I replied with this 8 years ago, 32 seconds later, 6 days after the original post[^][v]#900,860
@previous (squeegee)
Too bad. With my incoming gaming rig, I could have played with you.
squeegee (OP) replied with this 8 years ago, 1 minute later, 6 days after the original post[^][v]#900,862
parachute deployment and heat shield separation.
squeegee (OP) double-posted this 8 years ago, 2 minutes later, 6 days after the original post[^][v]#900,864
can't land under parachutes alone. technically they're just drogue chutes, a main chute would land this just fine. but it's more fun to need to use propulsive landing.
squeegee (OP) triple-posted this 8 years ago, 1 minute later, 6 days after the original post[^][v]#900,865
it carries way, way too much fuel for this. i should probably drop it to like 10% to give some challenge.
squeegee (OP) quadruple-posted this 8 years ago, 1 minute later, 6 days after the original post[^][v]#900,866
pretty fun thing to fly
squeegee (OP) quintuple-posted this 8 years ago, 20 minutes later, 6 days after the original post[^][v]#900,869
5th version. tinkered with the stages, proper number of them now. the second stage (the "core") has slightly less fuel and the third stage should have more than enough to make orbit. that'll leave the soyuz ship with less fuel, but much more efficient engines.
squeegee (OP) sextuple-posted this 8 years ago, 8 minutes later, 6 days after the original post[^][v]#900,870
launch is still nice and peppy. the extra weight of the third stage engine isn't effecting much. some weight was dropped, other weight was added. it's idk, i could check i guess but it's about the same.
squeegee (OP) septuple-posted this 8 years ago, 2 minutes later, 6 days after the original post[^][v]#900,871
the "core" stage takes us up to a healthy apogee but no further, which is perfect.
squeegee (OP) octuple-posted this 8 years ago, 3 minutes later, 6 days after the original post[^][v]#900,872
circularization is performed with the third stage which raises the ship up to a very circular 105,000km orbit. the stage has about a third of its fuel left.
squeegee (OP) nonuple-posted this 8 years ago, 2 minutes later, 6 days after the original post[^][v]#900,874
that amount of fuel might be enough to make a munar flyby, but it's certainly enough to make it to any station in orbit of kerbin.
squeegee (OP) decuple-posted this 8 years ago, 35 minutes later, 6 days after the original post[^][v]#900,877
made it around the mun and back. took like 16 days because the more direct route took too much gas. i should really learn how to do a free return. you don't really get too close to the mun that way though, i think you're supposed to do free returns at like 16 million km or something like that. made it back because i'm not using life support mods. or any other mods.
squeegee (OP) undecuple-posted this 8 years ago, 5 minutes later, 6 days after the original post[^][v]#900,879
little further tinkering to add some RCS maneuvering thrusters. starting to look the part
squeegee (OP) duodecuple-posted this 8 years ago, 8 hours later, 6 days after the original post[^][v]#900,907
going to try another tourist run to the mun. this is a remote controlled orbiter. technically the older Vostock ships are perfectly capable of making this trip with the same crew for cheaper. it was pretty overbuilt though. it could carry a lot of crew and do nothing. this one at least carries science experiments and coms relays.
squeegee (OP) tridecuple-posted this 8 years ago, 13 minutes later, 6 days after the original post[^][v]#900,910
we're going to try this free return trajectory business
squeegee (OP) quattuodecuple-posted this 8 years ago, 4 minutes later, 6 days after the original post[^][v]#900,913
this could go bad in several ways. at this point i'm just supposed to "trust" that i'm in free return because this game lacks the instruments to plot a course like that and have it render properly using conic sections to drive the map. it'll show an escape trajectory until i've left the muns SOI.
at any rate i'm supposed to be done with maneuvers. the flyby of the mun should sap the vehicle of much of it's velocity and lower the ships orbit enough to enter or at least graze the atmosphere of kerbin. unfortunately i won't know which will happen for 2 days. or if the ship will just fly off and orbit the sun.
(Edited 3 minutes later.)
squeegee (OP) sexadecuple-posted this 8 years ago, 5 minutes later, 6 days after the original post[^][v]#900,916
oh shit, okay, well it worked. what a weirdo fucking flyby too. i don't think that was right, the ship didn't actually go "around" the mun it just kinda went beside it and rolled through it's SOI. i'm not actually sure that counts towards my tourism contract.
edit: yep, it counted...
(Edited 3 minutes later.)
squeegee (OP) sedecuple-posted this 8 years ago, 13 minutes later, 6 days after the original post[^][v]#900,921
had to do a correction burn so the ship wouldn't slam into Kerbin like a meteor. i'd already had to borrow fuel from the lander to make the free return trajectory insertion burn. the lander is now left with, coincidentally, about 10% of its fuel left...
it cannot land without propulsive braking... this thing is narrow as fuuuuck.
squeegee (OP) septuadecuple-posted this 8 years ago, 40 seconds later, 6 days after the original post[^][v]#900,922
good thing there's only tourists aboard and no one important. it costs a lot of money to train kerbalnauts.
(Edited 29 seconds later.)
squeegee (OP) octadecuple-posted this 8 years ago, 6 minutes later, 6 days after the original post[^][v]#900,923
totally forgot about monopropellant. i could've used RCS thrusters to save some on the liquid fuel and oxidizer. there's plenty of fuel for landing anyway. yup.
mission control is taking a smoke break.
(Edited 26 seconds later.)
squeegee (OP) just kept on posting this 8 years ago, 19 minutes later, 6 days after the original post[^][v]#900,926
super ugly. there were some problems. had to land with the orbital module attached because it has the control unit. lucky it was a water landing. needs some tinkering if i want it to be a remote controlled tourist ferry.
squeegee (OP) just kept on posting this 8 years ago, 17 minutes later, 6 days after the original post[^][v]#900,931
hired 2 new kerbalnauts, an engineer and a scientist to help run a next gen space station. this will be their first training flight, and another test of the Soyuz 5
squeegee (OP) just kept on posting this 8 years ago, 30 minutes later, 6 days after the original post[^][v]#900,935
yeah, now this is what this thing was meant for. it's like a Cadillac in low kerbin orbit.
squeegee (OP) just kept on posting this 8 years ago, 3 minutes later, 6 days after the original post[^][v]#900,937
docked with Science Research Station 1. it's full of experiments, but can't process anything. the next generation station will be able to process science without needing to return experiments to KSC directly.
squeegee (OP) just kept on posting this 8 years ago, 4 minutes later, 6 days after the original post[^][v]#900,938
science is done. time to head home.
squeegee (OP) just kept on posting this 8 years ago, 1 hour later, 6 days after the original post[^][v]#900,945
squeegee (OP) just kept on posting this 8 years ago, 31 seconds later, 6 days after the original post[^][v]#900,946
squeegee (OP) just kept on posting this 8 years ago, 58 seconds later, 6 days after the original post[^][v]#900,947
kind of a shitty station. like skylab, just not that useful but learned what not to do
squeegee (OP) just kept on posting this 8 years ago, 47 seconds later, 6 days after the original post[^][v]#900,948
going for a landing on dry land.
squeegee (OP) just kept on posting this 8 years ago, 1 minute later, 6 days after the original post[^][v]#900,949
cut the drogues, deployed main chute. still requires propulsive landing especially on land
squeegee (OP) just kept on posting this 8 years ago, 1 minute later, 6 days after the original post[^][v]#900,950
in real life there's also a radiation hazard
squeegee (OP) just kept on posting this 8 years ago, 9 minutes later, 6 days after the original post[^][v]#900,951
next up is a munar lander test. i have no idea if this thing will work. it's basically the apollo lander, which i'm familar with, but it's using a bunch of new parts so idk if the fuel is right or not. the lander will be piloted remotely by valentina so a scientist can go down to collect samples. we'll be sending one of the new recruits to test the lander because ultimately they are expendable.
the assembly is taking place over 2 launches and will require an orbital rendezvous and fuel transfer. this is easier then building one giant launch vehicle. the transfer stage and command module are an unmodified soyuz 5. it'll be ratanking the 3rd stage to be used as the transfer stage so hopefully the extra fuel will give us the Dv to make it home.
we'll see. i'll say it again, Kerbal Engineer needs to be part of the stock game, otherwise this is just guesswork as far as in-game-tools and being given Dv and thrust-to-weight info.
squeegee (OP) just kept on posting this 8 years ago, 1 minute later, 6 days after the original post[^][v]#900,953
soyuz on approach trajectory for rendezvous
squeegee (OP) just kept on posting this 8 years ago, 3 minutes later, 6 days after the original post[^][v]#900,955
this used to literally be the hardest thing in the fucking game. then one day it clicked and rendezvous and docking are like parking a car. it's still like parking a car in the trailer of a truck racing on a Nascar track, and i can't stress enough the importance of well placed maneuvering thrusters, but yeah there are now much, much harder things in this game than rendezvous/docking.
squeegee (OP) just kept on posting this 8 years ago, 1 minute later, 6 days after the original post[^][v]#900,956
transfer stage refueling is complete, and the empty stage is dropped off
squeegee (OP) just kept on posting this 8 years ago, 4 minutes later, 6 days after the original post[^][v]#900,958
so this isn't really how the russians were planning on doing their moon landings. they built the n1 rocket which was as big as the Saturn 5, and the vehicle they were sending didn't use this type of configuration. the lander remained situated below the command module while a separate engine on the transfer stage also handled circularization around the moon. i think, i haven't looked into it very deeply, but the soyuz is the direct ancestor of the command module the soviets planned to send to the moon.
when i unlock late game parts for giant rockets i may see how far i can take a reproduction of the n1 and fake a soviet moon landing.
squeegee (OP) just kept on posting this 8 years ago, 3 minutes later, 6 days after the original post[^][v]#900,959
god damnit. bill and bob managed to sneak on this flight, it was supposed to be an expendable rookie. now this whole flight is super risky.
mission control is taking a smoke break
(Edited 32 seconds later.)
squeegee (OP) just kept on posting this 8 years ago, 35 minutes later, 6 days after the original post[^][v]#900,975
so far so good, took quite a lot of fuel to get here. leaving very little for the return trip and final landing on kerbin.
squeegee (OP) just kept on posting this 8 years ago, 1 minute later, 6 days after the original post[^][v]#900,976
it lands, and there will be plenty of fuel to make rendezvous. might even have some fuel left over.
squeegee (OP) just kept on posting this 8 years ago, 36 minutes later, 6 days after the original post[^][v]#900,981
well that went better than expected. the lander was able to make it all the way back into docking range, and soyuz used RCS to finish docking. fuel was transferred and there was plenty leftover for the return trip.
squeegee (OP) just kept on posting this 8 years ago, 47 seconds later, 6 days after the original post[^][v]#900,982
the lander was undocked and left to deorbit and crash into the munar surface.
squeegee (OP) just kept on posting this 8 years ago, 2 minutes later, 6 days after the original post[^][v]#900,983
plenty of fuel for landing. the extra fuel from the 3rd stage of the lander's launch stack made this possible. that and a fairly standard fuel efficient flight plan.
squeegee (OP) just kept on posting this 8 years ago, 1 hour later, 6 days after the original post[^][v]#901,005
upgrading the space station
squeegee (OP) just kept on posting this 8 years ago, 1 minute later, 6 days after the original post[^][v]#901,006
still impressed with the russian parts. they can lift a great deal and are fairly controllable.
squeegee (OP) just kept on posting this 8 years ago, 1 minute later, 6 days after the original post[^][v]#901,007
remote controlled 3rd stage preparing for rendezvous with early station core
squeegee (OP) just kept on posting this 8 years ago, 1 minute later, 6 days after the original post[^][v]#901,008
going to try and send this somewhere useful. the best place would be in orbit around either the mun or minmus.
squeegee (OP) just kept on posting this 8 years ago, 46 minutes later, 1 week after the original post[^][v]#901,017
made it to the mun and into a very circular orbit. that'll help with rendezvous. the station settled into an inclined orbit, which will make rendezvous harder and more costly.
squeegee (OP) just kept on posting this 8 years ago, 3 minutes later, 1 week after the original post[^][v]#901,018
unless i can master launching into an inclined orbit at a moving target, then the cost isn't much different from launching to 90 degrees
squeegee (OP) just kept on posting this 8 years ago, 4 minutes later, 1 week after the original post[^][v]#901,020
now i just need a reusable lander and a transport with refueling tanks
squeegee (OP) just kept on posting this 8 years ago, 3 hours later, 1 week after the original post[^][v]#901,040
brought out a new lander. it makes it to the station with almost all of its fuel.
squeegee (OP) just kept on posting this 8 years ago, 4 minutes later, 1 week after the original post[^][v]#901,042
need to deorbit the old space station component. its service life was over, many parts were in need of upgrading to reduce part count and increase efficiency. the lander will temporarily provide power while a new soyuz is worked out. it'll need just a bit more gas, and upgraded solar panels. i'll probably need to add a small docking hub to allow for more than 2 docking ports.
squeegee (OP) just kept on posting this 8 years ago, 3 minutes later, 1 week after the original post[^][v]#901,044
the current soyuz makes the station, but with very low fuel. not sure if i'll need to borrow fuel from the lander to get home or not. even if i don't need to i'll have to regularly refuel the lander, so i'll be needing to build some kind of tanker, hopefully i can just add some gas to the soyuz and have enough left over for reentry at kerbin.
but, there are now two scientists aboard and they are starting to crank through experimental data and generating maximum science.
(Edited 2 minutes later.)
Anonymous J joined in and replied with this 8 years ago, 1 hour later, 1 week after the original post[^][v]#901,053
> the current soyuz makes the station, but with very low fuel. not sure if i'll need to borrow fuel from the lander to get home or not. even if i don't need to i'll have to regularly refuel the lander, so i'll be needing to build some kind of tanker, hopefully i can just add some gas to the soyuz and have enough left over for reentry at kerbin. > > but, there are now two scientists aboard and they are starting to crank through experimental data and generating maximum science.
squeegee (OP) replied with this 8 years ago, 9 minutes later, 1 week after the original post[^][v]#901,055