Minichan

Topic: Worlds Adrift performance fix!

brie !iFDoautiSM started this discussion 9 years ago #65,167

So it turns out that they are using what they have termed 'Texure atlases' which are giant 4K resolution textures that store the textures for many different items in one file.
It was intended to have only a few of these texture atlases loaded at a time.
But they were actually loading the file for each item in the game as an unintended side effect of how the client streams information from the server.
The good news is that they have started to work on fixing the problem.
They've already made huge progress and yesterday a patch was released that should greatly improve performance and there should be a lot less client freezes.

(Edited 36 seconds later.)

capt. squeegee joined in and replied with this 9 years ago, 22 minutes later[^] [v] #806,881

nice. it really was just game breaking that lag

Anonymous C joined in and replied with this 9 years ago, 14 hours later, 14 hours after the original post[^] [v] #807,004

That's just the same thing rage did

Big Daddy Derek !Uvm54ORbmo joined in and replied with this 9 years ago, 2 hours later, 17 hours after the original post[^] [v] #807,006

@OP
> muh nintendoes
:

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