brie !iFDoautiSM started this discussion 9 years ago#65,167
So it turns out that they are using what they have termed 'Texure atlases' which are giant 4K resolution textures that store the textures for many different items in one file.
It was intended to have only a few of these texture atlases loaded at a time.
But they were actually loading the file for each item in the game as an unintended side effect of how the client streams information from the server.
The good news is that they have started to work on fixing the problem.
They've already made huge progress and yesterday a patch was released that should greatly improve performance and there should be a lot less client freezes.