squeegee started this discussion 9 years ago#61,664
ok, so like some Star Citizen tips. you can find all of the keybindings under the options menu, there's a nice layout that shows you all the simple bindings and you can toggle to see all the set advanced bindings. there's a fuck load.
i don't have much to say about "on foot" controls, there's nothing fancy there yet really. you know how to get to your mobyglass and you know how to interact with things and that's about it. probably the only weird thing is crouch is on CTRL because c changes stances (which isn't impactful yet since only 2 stances i think are in, and one is like the relaxed stance, so, not anything to worry about atm) and V changes rate of fire on your weapon. Q and E allow you to lean out from corners. J i think applies a small self heal, but you either have to buy or loot auto injectors. sometimes you can find them in first aid kits found in station interiors. you have a flashlight to. but, do know that it instantly gives away your location when it's otherwise generally very easy to ambush people. all this applies in Star Marine too except for buying auto injectors.
EVA controls might feel wonky but it's similar to on foot. W and S are forward and back. A and D strafe you side to side. Q and E make you rotate instead of lean, though. and CTRL makes you strafe straight down instead of crouching, and spacebar makes you strafe straight up instead of jumping. i don't think c does anything and i'm not sure stances apply in EVA, everything else does though. but beware, using a grenade in zero gravity may surprise you the first time you use it.
flying your ship is just going to take practice. i'll start by explaining take off from Port Olisar and how to not die. after you spawn your ship, make sure to glance above it to make sure no trolls have parked anything above you. (i don't see that a lot, but i saw it in the instance that we were in tonight. that's why i was leery of that player we bumped into outside covalex before we crashed, shennanigans were being had)
anyway, once you see that UP in clear, get in your ship. ignore everything it's doing. just look at the mouse cursor and find it, it'll be a circle with a dot in the middle in most cases. after you find where the mouse cursor is, look in the middle of the screen and find a static stationary little dot. point your mouse cursor directly at the dot in the middle of the screen such that the dot of the mouse cursor covers the dot in the middle of the screen. after you have them lined up, and the ship completes automatic startup, you're ready to lift off.
to lift off tap the space bar. (spacebar is the keybind for strafing up) you will find yourself hovering about 3 meters off the landing pad. keep your mouse covering the dot in the center of the screen. to clear the station, just hold the spacebar. since we know no one is above us, then we'll just blast straight up into the sky. when you release the space bar the ship will come to a halt hovering with the station immediately below us.
now move the mouse. your mouse acts as a virtual joystick with Pitch (nose up, nose down) and Yaw (nose left, nose right) across an imaginary X,Y axis directly intersecting that stationary little static dot in the middle of the screen. that little dot is "straight forward" or what your nose is directly pointing at.
So, if you take off from the landing pad with the mouse crosshair pointing away from the middle, then when you take off your ship will lurch in that direction and you'll flip over and crash into the station or fly sideways into someone's ship.
your throttle is W (faster) and S (slower). you'll notice that at after take off you fly relatively slowly, that's because you're in "landing mode" which drops your top speed to like 50mps. to toggle that off and on, tap "n". some vehicles, such as the hornet, change configurations in landing mode too, like folding wings back and that kinda thing.
Q and E are your roll keys. roll left, roll right. you'll use those when landing for sure, and is useful in combat as well, but mostly you'll rely on pitch and yaw (the mouse) to orient your ship.
your weapons are on the mouse, buttons 1 and 2 are guns, and you have missiles on the scroll wheel button. target locks and firing missiles will take practice, especially to be effective. to target a ship, hit 't' to target what's immediately in front of you. most of the ships have guns that move and aim with the mouse cursor. point to fly, point to shoot, so you do 2 things at once and it's effective. to actually land hits you'll need to look for the Target Lead Indicator, which will be a little yellow box that moves around with your targets. that yellow box is where your bullets will land when the targeted ship crosses that point. shoot the yellow box, you shoot the enemy. it helps you to lead your shots.
combat will just take practice. Hop into Arena commander and do some multiplayer with other people, the VS mode against AI is pretty fun, called Vanduul Swarm. you fight waves of aliens. you earn money for the PU playing it too. good way to learn. just know that there are some pretty great pilots out there even now, and there are some techniques you can learn to make combat easier so if you get owned by other players they are probably using a dogfighting trick and had you dead to rights as soon as you were in range. you can learn to do that to other people to.
and let's talk about Decoupled mode.... so this can confuse people. decouple first of all is "c". in the middle of your head's up display you'll see somewhere COUPLE, G-SAFE, and COMSTAB, ESP all next to one another. when they are enabled the words are readable and highlighted, when they are disengaged they are crossed out and darkened. G-safe turns off something that keeps you alive. so mess with that if you like to black out and crash into shit while unconscious. Comstab may be on or off depending on the ship default, consider it like traction control in your car, and you usually want the default for whichever ship you're in. when it's on you'll corner more sharply, but you do so at a reduction of speed. this can be lethal in a lightly shielded and armored ship in a dogfight. but, without it you may feel like you're turning on ice. ESP is... leave it alone. just leave it on, i don't even know how to toggle it tbh.
decouple... so it's like a whole other flight mode. it's "space ship mode" rather than "airplane mode." the "decoupling" refers to thrusters coupled to your engine. the ships flight computers use the ships thrusters in conjunction with the engine to propel you forward and turn at the same time. effectively this lets you just yaw to the right to alter your forward momentum in that direction. yaw right, head right.
when the thrusters are decoupled from the engine, the main engine only works when you hold down "w". your forward throttle (which sets your speed to a set velocity) becomes "strafe forward". your momentum is also always conserved in whichever direction your velocity vector is facing... what that means is that you can move your ship in any direction regardless of where your nose is pointed. you can fly backwards, in other words... space ship mode.
it takes a bit of getting used to. but once you got it down it's the only way to fly.
there's some other important ones. right-alt + backspace is suicide. literally. if you're ever ejected from your ship and are stranded in space then suicide. there's no shame in it. right-alt + L will eject you from most ships. "b" will charge the quantum drive and bring up destinations (point your nose at one and hit f to engage.) z unlocks your head from your ship controls and lets you look around like 270 degrees (works in turrets too).
Oh yeah, and to get out of a ship hold down f for a few seconds. same with standing up from a chair in a ship or getting out of a turret.
so that's pretty much the simple basics. practice your take offs. don't worry about landings (just stop your ship nearby wherever you're going, get out and EVA until you can land) and practice flying around.
Earning money. the best one is the P.I. mission imo. go to covalex and hunt out clues. i won't spoil it, but there's multiple endings and payouts depending on how many clues you find. if you find them all, there's also usually a shotgun to be had. you get something like 4500 credits if you find all the evidence. the other missions pretty much all have pirate encounters except for the Kareah station missions which are all player encounters. mostly FPS encounters too. pretty much you take on a job as a security guard and kill players looking to hack away their warrants. (Kareah station is a recently abandoned security outpost in the midst of construction, until the pirate threat is eliminated in the stanton system contractors refuse to approach the station or something like that.)
also look to join people's crews. not sure why the cat box is disappeared. i don't think there's a toggle for that anymore, but once we can chat again look to get on people's crew as a gunner and if you get in with a group going out with escorts then you'll knock out all the ICC missions and that'll net you like 10 grand or more.
that's all for now. let me know if you have any questions and i'll try and answer them
squeegee (OP) double-posted this 9 years ago, 12 hours later[^][v]#778,476
fixed my chat box problem, brie. hit f12 in game a couple of times and it should come back for you too. apparently joining a party bugs the chat box and you have to toggle it off and back on.
brie !kGoudaMCFA joined in and replied with this 9 years ago, 52 minutes later, 12 hours after the original post[^][v]#778,494
@previous (squeegee)
The chat box came back when I restarted the game.
Anonymous C joined in and replied with this 9 years ago, 2 hours later, 15 hours after the original post[^][v]#778,531
> ok, so like some Star Citizen tips. you can find all of the keybindings under the options menu, there's a nice layout that shows you all the simple bindings and you can toggle to see all the set advanced bindings. there's a fuck load. > > i don't have much to say about "on foot" controls, there's nothing fancy there yet really. you know how to get to your mobyglass and you know how to interact with things and that's about it. probably the only weird thing is crouch is on CTRL because c changes stances (which isn't impactful yet since only 2 stances i think are in, and one is like the relaxed stance, so, not anything to worry about atm) and V changes rate of fire on your weapon. Q and E allow you to lean out from corners. J i think applies a small self heal, but you either have to buy or loot auto injectors. sometimes you can find them in first aid kits found in station interiors. you have a flashlight to. but, do know that it instantly gives away your location when it's otherwise generally very easy to ambush people. all this applies in Star Marine too except for buying auto injectors. > > EVA controls might feel wonky but it's similar to on foot. W and S are forward and back. A and D strafe you side to side. Q and E make you rotate instead of lean, though. and CTRL makes you strafe straight down instead of crouching, and spacebar makes you strafe straight up instead of jumping. i don't think c does anything and i'm not sure stances apply in EVA, everything else does though. but beware, using a grenade in zero gravity may surprise you the first time you use it. > > flying your ship is just going to take practice. i'll start by explaining take off from Port Olisar and how to not die. after you spawn your ship, make sure to glance above it to make sure no trolls have parked anything above you. (i don't see that a lot, but i saw it in the instance that we were in tonight. that's why i was leery of that player we bumped into outside covalex before we crashed, shennanigans were being had) > > anyway, once you see that UP in clear, get in your ship. ignore everything it's doing. just look at the mouse cursor and find it, it'll be a circle with a dot in the middle in most cases. after you find where the mouse cursor is, look in the middle of the screen and find a static stationary little dot. point your mouse cursor directly at the dot in the middle of the screen such that the dot of the mouse cursor covers the dot in the middle of the screen. after you have them lined up, and the ship completes automatic startup, you're ready to lift off. > > to lift off tap the space bar. (spacebar is the keybind for strafing up) you will find yourself hovering about 3 meters off the landing pad. keep your mouse covering the dot in the center of the screen. to clear the station, just hold the spacebar. since we know no one is above us, then we'll just blast straight up into the sky. when you release the space bar the ship will come to a halt hovering with the station immediately below us. > >now move the mouse. your mouse acts as a virtual joystick with Pitch (nose up, nose down) and Yaw (nose left, nose right) across an imaginary X,Y axis directly intersecting that stationary little static dot in the middle of the screen. that little dot is "straight forward" or what your nose is directly pointing at. > > So, if you take off from the landing pad with the mouse crosshair pointing away from the middle, then when you take off your ship will lurch in that direction and you'll flip over and crash into the station or fly sideways into someone's ship. > > your throttle is W (faster) and S (slower). you'll notice that at after take off you fly relatively slowly, that's because you're in "landing mode" which drops your top speed to like 50mps. to toggle that off and on, tap "n". some vehicles, such as the hornet, change configurations in landing mode too, like folding wings back and that kinda thing. > > Q and E are your roll keys. roll left, roll right. you'll use those when landing for sure, and is useful in combat as well, but mostly you'll rely on pitch and yaw (the mouse) to orient your ship. > > your weapons are on the mouse, buttons 1 and 2 are guns, and you have missiles on the scroll wheel button. target locks and firing missiles will take practice, especially to be effective. to target a ship, hit 't' to target what's immediately in front of you. most of the ships have guns that move and aim with the mouse cursor. point to fly, point to shoot, so you do 2 things at once and it's effective. to actually land hits you'll need to look for the Target Lead Indicator, which will be a little yellow box that moves around with your targets. that yellow box is where your bullets will land when the targeted ship crosses that point. shoot the yellow box, you shoot the enemy. it helps you to lead your shots. > > combat will just take practice. Hop into Arena commander and do some multiplayer with other people, the VS mode against AI is pretty fun, called Vanduul Swarm. you fight waves of aliens. you earn money for the PU playing it too. good way to learn. just know that there are some pretty great pilots out there even now, and there are some techniques you can learn to make combat easier so if you get owned by other players they are probably using a dogfighting trick and had you dead to rights as soon as you were in range. you can learn to do that to other people to. > > and let's talk about Decoupled mode.... so this can confuse people. decouple first of all is "c". in the middle of your head's up display you'll see somewhere COUPLE, G-SAFE, and COMSTAB, ESP all next to one another. when they are enabled the words are readable and highlighted, when they are disengaged they are crossed out and darkened. G-safe turns off something that keeps you alive. so mess with that if you like to black out and crash into shit while unconscious. Comstab may be on or off depending on the ship default, consider it like traction control in your car, and you usually want the default for whichever ship you're in. when it's on you'll corner more sharply, but you do so at a reduction of speed. this can be lethal in a lightly shielded and armored ship in a dogfight. but, without it you may feel like you're turning on ice. ESP is... leave it alone. just leave it on, i don't even know how to toggle it tbh. > > decouple... so it's like a whole other flight mode. it's "space ship mode" rather than "airplane mode." the "decoupling" refers to thrusters coupled to your engine. the ships flight computers use the ships thrusters in conjunction with the engine to propel you forward and turn at the same time. effectively this lets you just yaw to the right to alter your forward momentum in that direction. yaw right, head right. > > when the thrusters are decoupled from the engine, the main engine only works when you hold down "w". your forward throttle (which sets your speed to a set velocity) becomes "strafe forward". your momentum is also always conserved in whichever direction your velocity vector is facing... what that means is that you can move your ship in any direction regardless of where your nose is pointed. you can fly backwards, in other words... space ship mode. > > it takes a bit of getting used to. but once you got it down it's the only way to fly. > > there's some other important ones. right-alt + backspace is suicide. literally. if you're ever ejected from your ship and are stranded in space then suicide. there's no shame in it. right-alt + L will eject you from most ships. "b" will charge the quantum drive and bring up destinations (point your nose at one and hit f to engage.) z unlocks your head from your ship controls and lets you look around like 270 degrees (works in turrets too). > > Oh yeah, and to get out of a ship hold down f for a few seconds. same with standing up from a chair in a ship or getting out of a turret. > > so that's pretty much the simple basics. practice your take offs. don't worry about landings (just stop your ship nearby wherever you're going, get out and EVA until you can land) and practice flying around. > > Earning money. the best one is the P.I. mission imo. go to covalex and hunt out clues. i won't spoil it, but there's multiple endings and payouts depending on how many clues you find. if you find them all, there's also usually a shotgun to be had. you get something like 4500 credits if you find all the evidence. the other missions pretty much all have pirate encounters except for the Kareah station missions which are all player encounters. mostly FPS encounters too. pretty much you take on a job as a security guard and kill players looking to hack away their warrants. (Kareah station is a recently abandoned security outpost in the midst of construction, until the pirate threat is eliminated in the stanton system contractors refuse to approach the station or something like that.) > > also look to join people's crews. not sure why the cat box is disappeared. i don't think there's a toggle for that anymore, but once we can chat again look to get on people's crew as a gunner and if you get in with a group going out with escorts then you'll knock out all the ICC missions and that'll net you like 10 grand or more. > > that's all for now. let me know if you have any questions and i'll try and answer them
whatever
Anonymous D joined in and replied with this 9 years ago, 26 minutes later, 16 hours after the original post[^][v]#778,537
Brie... Has it been short for Brian all this time?
Anonymous E joined in and replied with this 9 years ago, 1 second later, 16 hours after the original post[^][v]#778,538
Do you NEED to be in a crew to make big money? Can't you Han Solo to success?
squeegee (OP) replied with this 9 years ago, 36 minutes later, 16 hours after the original post[^][v]#778,551
@previous (E)
yeah, soloing will be viable. high risk jobs will bring the most money, think smuggling. you can safely make big money by running a large hauler in armistace zones and hitting huge volumes, but for that you need a crew. but to smuggle a million credits worth of space cocaine should be soloable especially if you outfit for silent running and stealth. if you can avoid most fights then high risk jobs should be worth doing. it's just hard to be stealthy in a megaship.
fyi NPC crews will be a thing. so the plan is to even let players solo the larger ships as long as they have some NPCs. you'll have to pay them though.
squeegee (OP) double-posted this 9 years ago, 6 minutes later, 16 hours after the original post[^][v]#778,552
BRIE!@ i have become a criminal since i last saw you at port olisar. i was doing the covalex investigation and i was ambushed. luckily i was wearing heavy marine armor and had an energy rifle. got a warrant out for murder now. technically it's because i may have fired first. but, long story short i didn't take any damage. then another player destroyed my ship on the landing pad outside. i waited for them to enter the station and lit them up while they were investigating a clue.
so i've got a couple of warrants and a new super hornet.
i'll be at grim hex pirate base until i get over to Kareah station to hack my crimes away