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Minichan

Topic: Valdair is still at it, please downvote this retard

Anonymous A started this discussion 14 years ago #23,004

Image went missinghttp://bit.ly/UH4sD1
I personally can't care less about stats. This subreddit has a fascination with them, but I'm more concerned about your design strategy in general.

The colors are the first thing I noticed. This is a default color scheme that I well recognize. It doesn't fit anything you have going on, and since it is a default, this pretty much tells me that you just didn't change the colors. That's just lazy design. It would take you thirty seconds to sort out a scheme that speaks to the surroundings you have going.

Speaking of surroundings, I note the heavy use of the tin and deco sets from the expansions. It seems particularly strange to me that you're using objects that look worse than existing custom ones to achieve an overall less-appealing effect. With some nice walls, leveled texturing, and some real attention paid to the windows and window treatments (this being a... well, whatever it's supposed to be. Prison compound? Old factory? Post-apocalyptic urban?) you could have much more visually pleasing structures. For the most part they are giant samey rusted boxes.

As a nitpick: for that entire first half, you have no inversions whatsoever, so initially I was questioning why you didn't just make the trains the non-looping lap-harness kind. Then suddenly a quick cobra roll at the end, and then done. If you're going to go for inversions on a coaster of this size, make the most out of them. With structures, you have so many brilliant chances to use creative dive-loops and immlemans to your advantage. A giant archetypal large loop for good measure is always appreciated, too.

Another nitpick, depending on how you look at it. The last hill just before the cobra roll (bottom-right of the shot from 0:43 to 0:47) is lopsided in that you have a very wide slope at the top (the large piece), and then a quick spike returning to level just before the turn. Think about the speed - the train is going slower at the top of the hill and the change in pitch can afford to be steeper. But at the bottom of the hill, it should always be wider/more gradual.

Now the foliage (this post has now attained essay status - enjoy several upvotes to your account for your trouble) - two trees. Literally two. I'm not gonna plug my own stuff, but I have a video where I've talked about this in much more detail. You should sort out five or six different trees (including a quarter-tile one for good measure, plus a nice accompaniment of bushes for underbrush) and use them all to keep it from looking boring or unrealistic. Something else I don't fully understand is what exactly the denseness of the trees here is doing for you. Is it overgrown? You've got to get some bushes and hedges and such climbing the buildings if so. If not, pull the trees back. Empty grass is okay (well, maybe with some tastefully splattered bullrushes), especially in an industrialized area.

The giant helix in the sky isn't really doing it for me. If you're going to have a mass of track like that, consider getting it as close to the ground as possible. Supports are expensive (not in RCT obviously, but you know what I mean).

The little lights or whatever those wall items are towards the end on either side of the ride just confuse me. What did you intend for them to be?

Lastly, your worst travesty: the little repeated double-drop in the middle of the ride. This might have been cool on a wooden coaster back at the turn of the 20th century, but not on a steel mega coaster. Hell, even on a modern GCI this could be cool, but here it's not really an airtime thing, it's just... there. Just dropping down to the ground floor of that building would provide the same effect of running through the building to your riders, without the awkward handling of the trackwork.

I'm never going to suggest that you (or anyone) needs to spend five to ten hours spiffing up their work before posting it, and it's commendable to see three-and-a-half of in-game years of work going into something (assuming you spent all that time on the ride and not elsewhere in the park), as that's about three-and-some more than most of what we see here, but you may be surprised how much detail you can squeeze out the longer you play one design. Even without custom objects, playing with the adjacent faces of grid tiles for different effects with walls and fences, and playing with alternate forms of architectural features (fences, roofs, columns, towers, etc.) can create a unique look that simply shows another level of consideration in the aesthetic of a design or park. And that's the kind of stuff that makes rides great.

Anonymous B joined in and replied with this 14 years ago, 3 minutes later[^] [v] #360,349

Image went missing

Anonymous A (OP) replied with this 14 years ago, 57 seconds later, 4 minutes after the original post[^] [v] #360,350

@previous (B)
And yet here you are. You gonna downvote this cunt or not?

Anonymous C joined in and replied with this 14 years ago, 5 minutes later, 10 minutes after the original post[^] [v] #360,356

this is so funny lol lol lol.

Anonymous D joined in and replied with this 14 years ago, 2 minutes later, 12 minutes after the original post[^] [v] #360,357

Image went missing

Anonymous B replied with this 14 years ago, 52 seconds later, 13 minutes after the original post[^] [v] #360,358

Image went missing@360,350 (A)

Killer Lettuce !!iNo3FkiZx joined in and replied with this 14 years ago, 38 minutes later, 52 minutes after the original post[^] [v] #360,369

I downvoted.

This evil man must be stopped.

Anonymous B replied with this 14 years ago, 8 minutes later, 1 hour after the original post[^] [v] #360,373

Image went missing@previous (Killer Lettuce !!iNo3FkiZx)

Fried Killer Lettuce

INGREDIENTS:

1 large Head of Killer Lettuce
1 tablespoon oil
2 cloves garlic
pinch salt
1 teaspoon soy sauce

Place Killer Lettuce in Bathtub wash him and shake off excess moisture. Cut him into four. Heat the oil and fry the Killer Lettuce for 10 minutes. Add the crushed garlic, salt and soy sauce; mix well and cook for another 5 minutes.

Killer Lettuce !!iNo3FkiZx replied with this 14 years ago, 1 minute later, 1 hour after the original post[^] [v] #360,375

@previous (B)
You forgot the cyanide. It's not [i]killer[i] lettuce if it doesn't kill anyone.

Killer Lettuce !!iNo3FkiZx double-posted this 14 years ago, 10 minutes later, 1 hour after the original post[^] [v] #360,384

@previous (Killer Lettuce !!iNo3FkiZx)
*killer
:

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