Minichan

Topic: Is it possible to import and export buildings without having to build them on Minecraft?

Anonymous A started this discussion 14 years ago #16,590

What program do you need?

Anonymous B joined in and replied with this 14 years ago, 11 minutes later[^] [v] #284,308

A map editor. Look into WorldEdit.

(Edited 31 seconds later.)

Anonymous C joined in and replied with this 14 years ago, 13 minutes later, 25 minutes after the original post[^] [v] #284,309

MCEdit?

Anonymous A (OP) replied with this 14 years ago, 5 minutes later, 31 minutes after the original post[^] [v] #284,311

@previous (C)
I just did a search for it and it's apparently not updated for 1.1.

@284,308 (B)
Can't you get that with Single Player Commands?
How do you copy and save a building?

Anonymous B replied with this 14 years ago, 3 minutes later, 34 minutes after the original post[^] [v] #284,313

@previous (A)
You can get that with Single Player Commands last time I checked, yes. To copy something you have to select it with the wand (wooden axe by default) and you can then //copy and //paste. To store something to a file there's //save and //load

See the http://wiki.sk89q.com/wiki/WorldEdit/Reference.

Anonymous A (OP) replied with this 14 years ago, 11 minutes later, 45 minutes after the original post[^] [v] #284,315

@previous (B)
Is there a way to disable the wooden axe so that it's not automatically loaded whenever you start a new survival game?
It's kind of annoying seeing the "first position" pop up whenever you go to chop down wood.

Would this work in creative with superflat?

Anonymous B replied with this 14 years ago, 1 minute later, 47 minutes after the original post[^] [v] #284,316

@previous (A)
You can change the wand to another item in the configuration files, and then obtain that item by using //wand. You'll have to pick one item that will always be the wand.

I haven't tried it myself, but I don't see why it wouldn't work.

Anonymous A (OP) replied with this 14 years ago, 6 minutes later, 53 minutes after the original post[^] [v] #284,317

@previous (B)
Why can you only set two positions?
It only saves the bottom block of the buildings.

Anonymous B replied with this 14 years ago, 2 minutes later, 55 minutes after the original post[^] [v] #284,318

@previous (A)
You select squares. I suggest reading the documentation.

Imagine L is where you left clicked, and R is where you right clicked and this is a top-down view:
XXXXXXXXXX
XLYYYYYYYX
XYYYYYYYYX
XYYYYYYYRX
XXXXXXXXXX

Then you have selected L and R and all the Ys. It works like that but with three dimensions.

(Edited 1 minute later.)

Anonymous A (OP) replied with this 14 years ago, 36 minutes later, 1 hour after the original post[^] [v] #284,319

Image went missing@previous (B)
So how would I save and paste something like this?

Anonymous B replied with this 14 years ago, 2 minutes later, 1 hour after the original post[^] [v] #284,320

@previous (A)
Select at the bottom left (The left slime, for example) and then either
A) Build a pillar at the top right (The cobble thing that that slime is humping) so you have a square there
B) Select at that on the ground so that you just have the floor selected then do '//expand 100 up' to expand your selection upwards

Anonymous A (OP) replied with this 14 years ago, 2 minutes later, 1 hour after the original post[^] [v] #284,321

@previous (B)
Couldn't I just fly in creative mode?
I have to switch over to survival because the fucking left click breaks the blocks.

I just want the building, not the thing the slime is humping.

(Edited 1 minute later.)

Anonymous B replied with this 14 years ago, 53 seconds later, 1 hour after the original post[^] [v] #284,322

@previous (A)
You can, but you'd have to select a block with the wand for it work. Though maybe you can use //hpos1 and //hpos2 instead. rtfm, there's a ton of ways to do it

(Edited 16 seconds later.)

Anonymous A (OP) replied with this 14 years ago, 1 minute later, 1 hour after the original post[^] [v] #284,324

@previous (B)
rtfm?

Anonymous B replied with this 14 years ago, 41 seconds later, 1 hour after the original post[^] [v] #284,325

Externally hosted image@previous (A)
Read the fucking manual.

Anyway, the way I'd do it is to select at the 1 and 2 with the wand, then do //expand 100 up and then you should have it all selected.

Anonymous A (OP) replied with this 14 years ago, 15 minutes later, 1 hour after the original post[^] [v] #284,330

@previous (B)
Does it have to be 100 or can you simply count how many blocks it is up to the tip of the tower?
What do I put if I want to //rotate it a certain direction?

Anonymous B replied with this 14 years ago, 1 minute later, 1 hour after the original post[^] [v] #284,331

Externally hosted image@previous (A)
It doesn't have to be 100, it was just an example. It doesn't copy air, however.

You'd '//rotate 90' to rotate your clipboard 90 degrees, most likely clockwise.

Anonymous A (OP) replied with this 14 years ago, 1 minute later, 1 hour after the original post[^] [v] #284,333

@previous (B)
Can you rotate it counter-clockwise?

Anonymous B replied with this 14 years ago, 56 seconds later, 2 hours after the original post[^] [v] #284,334

@previous (A)
Try a negative number or 360-degrees (So 90 degrees counter-clockwise would either be -90 or 270). I'm not sure if the negative numbers work, but they probably do.

(Edited 22 seconds later.)

Anonymous A (OP) replied with this 14 years ago, 8 minutes later, 2 hours after the original post[^] [v] #284,338

@previous (B)
The negative numbers do work, but they just swapped everything in the building and fucked it all up.
This is kind of tough when you can't see which direction the building is rotated.
I got it though.

Anonymous B replied with this 14 years ago, 1 minute later, 2 hours after the original post[^] [v] #284,339

@previous (A)
Did you rotate in chunks of 90 degrees? If you do less than that I imagine it fucking it all up, yeah.

Anonymous A (OP) replied with this 14 years ago, 2 minutes later, 2 hours after the original post[^] [v] #284,340

@previous (B)
I did -90.

Anonymous B replied with this 14 years ago, 18 seconds later, 2 hours after the original post[^] [v] #284,341

@previous (A)
Guess worldedit isn't perfect, then.

Anonymous B double-posted this 14 years ago, 1 minute later, 2 hours after the original post[^] [v] #284,342

@284,340 (A)
You might want to look at http://wiki.sk89q.com/wiki/WorldEdit/Clipboard#Flipping

Anonymous A (OP) replied with this 14 years ago, 4 minutes later, 2 hours after the original post[^] [v] #284,343

Image went missingHoly shit, this thing can make circles.

Anonymous B replied with this 14 years ago, 49 seconds later, 2 hours after the original post[^] [v] #284,344

@previous (A)
I once scripted it to automatically make castle walls.

Anonymous A (OP) replied with this 14 years ago, 1 minute later, 2 hours after the original post[^] [v] #284,345

@previous (B)
How do you expand the walls? I only saw the radius, material type, and height.

Anonymous B replied with this 14 years ago, 16 seconds later, 2 hours after the original post[^] [v] #284,346

@previous (A)
What do you mean with expand?

Anonymous A (OP) replied with this 14 years ago, 7 minutes later, 2 hours after the original post[^] [v] #284,348

Image went missing@previous (B)
like the top, expand it to have a walkway that isn't 1 block wide

and i think im starting to get the hang of this.

but is there a way to rotate quicker than having to enter //rotate 90 four times?

Anonymous B replied with this 14 years ago, 1 minute later, 2 hours after the original post[^] [v] #284,349

@previous (A)
Don't think the circle command can do that. You'd have to create multiple circles at different heights to do that, with different radii.

> but is there a way to rotate quicker than having to enter //rotate 90 four times?
90*4=360
//rotate 360

Anonymous A (OP) replied with this 14 years ago, 7 minutes later, 2 hours after the original post[^] [v] #284,350

Image went missing@previous (B)
So if a building is facing North and I want it to face South, I do //rotate 360?
What would the numbers be for East and West?

Also... a church among darkness.

Anonymous B replied with this 14 years ago, 1 minute later, 2 hours after the original post[^] [v] #284,351

@previous (A)
360 is a full circle, so flipping it would be 180 degrees. 90 degrees is a quarter turn, so 90 or -90 for making it face east or west.

You might want to look into the //flip command for that, though.

Anonymous A (OP) replied with this 14 years ago, 2 minutes later, 2 hours after the original post[^] [v] #284,352

Can you make squares with this tool?

Anonymous A (OP) double-posted this 14 years ago, 1 minute later, 2 hours after the original post[^] [v] #284,353

Image went missingI just made the church light up with natural day light to a more heavenly glow.

Anonymous B replied with this 14 years ago, 29 seconds later, 2 hours after the original post[^] [v] #284,354

@284,352 (A)
Outline, walls or or set.

http://wiki.sk89q.com/wiki/WorldEdit/Region_operations
http://wiki.sk89q.com/wiki/WorldEdit/Generation

Anonymous A (OP) replied with this 14 years ago, 14 minutes later, 2 hours after the original post[^] [v] #284,355

Image went missing@previous (B)
I think I finally figured out the walls //command.
But would I have to fill this in 1 column at a time or is there a way to fill it all in?

Anonymous B replied with this 14 years ago, 1 minute later, 2 hours after the original post[^] [v] #284,356

@previous (A)
The walls command should be able to do that all at once. It just creates an outline (without top or bottom) on your current selection, so select the entire staircase and do the command, see what happens.

Edit: Actually, that would also create a wall on the front. If that's what you want, great. If not you either need to do two walls commands (or set), for either side, or use one wall command and then '//set 0' (change to air) the parts you dont want.

You might want to also look into set which is the most simple as it just fills your selection with a certain kind of block.

(Edited 2 minutes later.)

Anonymous A (OP) replied with this 14 years ago, 18 minutes later, 3 hours after the original post[^] [v] #284,363

Image went missingHow do you like my cylinder? I manually placed the last four blocks on top and used //outline cobble which only created the roof and didn't fill the spaces. Was this suppose to happen? I filled the spaces in with glass.

Anonymous B replied with this 14 years ago, 1 minute later, 3 hours after the original post[^] [v] #284,364

@previous (A)
If the spaces were selected they should've been filled by the outline, maybe you didn't have it selected properly. There is some kind of client-side plugin that shows you what you've selected, btw. I forgot the name though.

Anonymous A (OP) replied with this 14 years ago, 29 minutes later, 3 hours after the original post[^] [v] #284,374

@previous (B)
What would I Google for?

dw !AIy/L67q.s joined in and replied with this 14 years ago, 21 seconds later, 3 hours after the original post[^] [v] #284,375

@284,311 (A)
but it's version independent

Anonymous A (OP) replied with this 14 years ago, 3 minutes later, 3 hours after the original post[^] [v] #284,376

@284,364 (B)
@284,374 (A)
Was this the plugin you were thinking of?
It appears that it's not updated to 1.1.0.

Anonymous B replied with this 14 years ago, 18 minutes later, 4 hours after the original post[^] [v] #284,379

@previous (A)
Looks like it, but it looks like that person abandoned it and it's new home is
http://wiki.sk89q.com/wiki/WorldEdit/Client_addon
and it might be updated or not, idk. Try it.

@284,375 (dw !AIy/L67q.s)
The internal map format could have changed, or they could've added new items. It's always possible for them to be incompatible.

Anonymous A (OP) replied with this 14 years ago, 1 hour later, 5 hours after the original post[^] [v] #284,400

Image went missingHow do I remove this grid?

Anonymous A (OP) double-posted this 14 years ago, 7 hours later, 12 hours after the original post[^] [v] #284,539

Image went missing@previous (A)
Bump and why the fuck does Minecraft not allow me to connect to a server?
What the fuck?!
:

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