Topic: Math procedures to animate
whatevermakesyouhappydotcom started this discussion 4 weeks ago #136,999 walk,s runs, or just any action, idles. Basically considering physics,gravity and whatever internal motion required to, mobilize motion into realism? Basically making correct guesses depending on the occassions. boof joined in and replied with this 4 weeks ago , 3 hours later[^] [v] #1,452,811 oh I do like random walks in two and three dimensions. then there's the kind where any closure of loops causes the loop to disappear.
Anonymous A (OP) replied with this 4 weeks ago , 13 minutes later, 4 hours after the original post[^] [v] #1,452,813 @previous (boof )
are we talking about the same random walk,
https://www.tamuz.caltech.edu/teaching/ma140b/lectures.pdf cuz theres this too.
> loop
> loop disappear
Basically you gotta do 14 out of 15 frame looping so 15 can be or return to 1 right?
Anonymous C joined in and replied with this 3 weeks ago , 23 hours later, 1 day after the original post[^] [v] #1,452,950 sheesh bump
Cawfee joined in and replied with this 3 weeks ago , 6 days later, 1 week after the original post[^] [v] #1,453,856 Sine curve
Anonymous E joined in and replied with this 3 weeks ago , 13 hours later, 1 week after the original post[^] [v] #1,453,974 @1,452,813 (A)
the frame where the dick is deepest inside the nigguh asshole has to be frame one for it to animate smoothly.
↕