Anonymous A started this discussion 1 month ago#133,818
Has there ever been a hunger mechanic in a game you've seen/played that actively added something to the game? In my experience, in the bad case, it's annoying, and in the good case, it's a chore to handle every n minutes.
Anonymous B joined in and replied with this 1 month ago, 2 hours later[^][v]#1,425,793
I personally liked Conan Exiles Hunger system. it's not just "don't die of hunger," it also provides buffs and accelerates healing. So you're thinking about what you eat, not just whether you eat.
but even then it too suffers from that same problem especially early game.
I never played Dwarf Fortress or rim world but a google search say the hunger mechanic in those games works because it's not just your hunger to manage, it's a logistics puzzle. You're running a supply chain, not pressing F to eat.
so then the question shifts from "did I remember to eat?" to "can I sustain a population through winter?" I don't know if that counts but it does create a fundamentally different kind of problem.
> Has there ever been a hunger mechanic in a game you've seen/played that actively added something to the game? In my experience, in the bad case, it's annoying, and in the good case, it's a chore to handle every n minutes.
I’ve found it annoying. It’s like games that have a long drive time to a mission. I don’t need to replicate real world shit like commuting in my free time.
Anonymous E joined in and replied with this 1 month ago, 14 minutes later, 3 hours after the original post[^][v]#1,425,800
in minecraft, it is primarily a way to limit running(and consequently to give terrain time to generate and load/unload) and the passive regeneration that comes from being full prevents you from spamming instant healing, which is probably appreciated by PVPers
Killer Lettuce🌹 !HonkUK.BIE joined in and replied with this 1 month ago, 59 minutes later, 6 hours after the original post[^][v]#1,425,829
I think it's really a personal preference thing. It depends on what kind of gamer you are.
I think there's something in what anon B @1,425,793 (B) said. It's a logistics puzzle of sorts. Some people love micromanaging mechanics like that, or they love the added challenge of it. The hunger bar is itself the appeal.
Personally, I think that if you're gonna implement one and you're not explicitly targeting survival/micromanagement game fans, you have to have some leeway so the people who aren't super into that kind of thing won't get too annoyed. The Kingdom Come games are an example of handling this decently, I think. You do have to eat and thus find food, but your hunger meter drains fairly slowly and food isn't too difficult to get, so you can just occasionally grab some and you'll be good.
Anonymous E replied with this 1 month ago, 1 hour later, 8 hours after the original post[^][v]#1,425,847
@1,425,819 (G)
Few points:
A hunger was added years before elytra.
B mojang has never been great or productive coders.
C firework boosting is a glitch.