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Freecode !!4IKKtS9GG started this discussion 15 years ago#12,776
I am making a portfolio. The demonstration is far from complete, but the base terrain layer most likely will be the most difficult part. This is largely due to the fact that sections of code used in it can be recycled for other components.
How do you think I should adjust the colors, clipping, etc.?
Freecode !!4IKKtS9GG (OP) double-posted this 15 years ago, 1 minute later[^][v]#229,919
Also, the quality of the sampling (ie: the resolution of the closest edge) is subpar because I'm writing this on a weaker computer right now. I'll probably have to port it over soon to my gaming comp.
And yes, that is the framerate in the top left corner.
Anonymous B joined in and replied with this 15 years ago, 2 minutes later, 3 minutes after the original post[^][v]#229,921
Cool. What language is this in? Opengl or directx? Willing to share code?
Freecode !!4IKKtS9GG (OP) replied with this 15 years ago, 3 minutes later, 7 minutes after the original post[^][v]#229,924
> Cool. What language is this in? Opengl or directx?
DirectX and XNA. I can code in C++ but I need this complete quickly so I'm using XNA.
> Willing to share code?
Sorry, not right now. I can post more pictures, though, as it becomes more complete.
Freecode !!4IKKtS9GG (OP) double-posted this 15 years ago, 2 minutes later, 9 minutes after the original post[^][v]#229,925
@229,921 (B)
I base the terrain off of Riemer's XNA tutorials, which are useful both as educational tools and open source starting points. I modified it a lot, but it does simplify things and help educate me to have a tutorial there explaining what the source code does.
Anonymous B replied with this 15 years ago, 2 minutes later, 12 minutes after the original post[^][v]#229,926
@229,924 (Freecode !!4IKKtS9GG)
Oh, I see. I'd rather not tie myself to a sinking ship; I'm more interested in doing a lot of the lower-level rendering myself anyways.