Minichan

Topic: The thing about atrocities in history

Anonymous A started this discussion 6 days ago #125,956

It's there in history, proclaimed as atrocity and rightfully so. We should all learn from history. That's why it's such a shame, that individual stories seldom make history.

Anonymous B joined in and replied with this 4 days ago, 2 days later[^] [v] #1,364,690

Jun 6, 2022 #Gaming #SuperStreetFighterIITurbo #SSF2X
#SuperStreetFighterIITurbo #SSF2X #Gaming

9th in the series of combo trials I thought up for Super Turbo. Make sure to check out my previous videos! Good Luck!

1. Condor Dive – In the air press all 3 punches, I just learned that pressing down is not required
2. Tomahawk Buster – Z motion plus a P
3. Mexican Typhoon – Full 360 motion and punch, easiest to jump and hide the 360 input in the jump
4. Double Typhoon – 2 full stick rotations. Easiest to hide the 2 rotations in a jump, then land and press punch
5. Cr Mk, N-St Lp – A good link combo
6. Cr Mp, N-St Lp – Similar link combo to #5, but requires meaty cr mp
7. Jump Hk, St Mk, Tomahawk Buster (Strength of Dp, Character specific) – A big damage combo, need to cancel St Mk to Tomahawk buster. On some characters, stronger versions of Tomahawk buster will not combo
8. Jump Mk, St Lk, Hp Tomahawk Buster – A big damage cross up combo, that should work on all characters. The Hp Buster hitting twice is character dependent. Need to cancel the St Lk like #7
9. Jump Mk, Cr Lp, Cr Lp, N St Lp, Hp Tomahawk Buster – His go to bread and butter cross-up, chain cancel the crouching light punches, then link the Neutral Standing lp and cancel to Buster
10. After Hk Throw, Jump Mk, Cr Lp, Cr Lp, St Lp, Tomahawk (Character Specific) – The combo from #9 can be easily setup on certain characters by holding up forward after his Hk throw. You can hold up forward while the throw is happening
11. Jump Splash, Cr Mk, N St Lp, Tomahawk – Similar to #5 but cancel to Buster. This only works on larger characters, otherwise the Buster will not combo.
12. Standing Mexican Typhoon – Easiest input method is to walk forward, then roll back to up. So f, df, d, db, b, ub, u + p very quickly

From here on it is best if you can execute the command grabs using negative edge, meaning you release the button instead of pressing it.

13. Jump Lp, Cr Lp, Mexican Typhoon – His basic setup to Typhoon. Best to hold db, and piano and hold lp, mp, and hp for cr lp. Then when cr lp is hitting (still holding all three punches) complete the 360 motion, ending in db and then piano release all 3 punches. If you do this correctly, even if they try to reversal after the cr lp, you will either grab the opponent or block the reversal.
14. Cr Mk, N-St Lp, Mexican Typhoon – Using the link from #5, and similar to #13 piano lp, mp, and hp when pressing the N-St lp. During the N-St Lp hitting start at up and roll forward then piano release the punches. The 360 motion will look like u, ub, b, db, d, df, f + release, this will allow you to walk forward to be in range for grab
15. Jump Mk, St Mk, Double Typhoon – Similar to #8 but with St Mk. During St Mk, hold at least 1 punch button. And like #13 you are going to start at db, but this time you will need to do 2 rotations by the time St Mk ends, then release the held punches
16. Jump Lp, Cr Lp, N St Lp, Mexican Typhoon – Combine the ideas of #13 and #14
17. Jump Mk, Cr Lp, Cr Lp, Double Typhoon – So for this you will hide the first rotation in the first cr lp, and the second rotation in the second lp. So do the first cr lp, rotate like #13 ending in db. Then exactly like #13 piano cr lp, mp, hp while doing the second rotation then piano release the 3 punches.
18. N St Lp, Mexican Typhoon – The end of #14 (Known as the Inomata or Sako Tic)
19. N St Lp, Double Typhoon – Piano lp, mp, hp and start rotation from forward rotate all the way to forward, walk forward slightly. Then like #12 but piano release the buttons. First rotation needs to be very fast and precise.
20. Wiff St Lp, Double Typhoon – Similar to #19 but whiffing the st lp in front of the opponent. I find best to piano lp, mp and hp at back during the first rotation. Then like #19 rotate all the way to forward, walk forward then like #12 and piano release. So f, df, d, db, b+p, ub, u, uf, f… take a step, df, d, db, b, ub, u + piano release. Again timing and precision. Good luck!!

Anonymous C joined in and replied with this 19 hours ago, 3 days later, 6 days after the original post[^] [v] #1,365,167

@previous (B)
I find it ironic how alt right white people on the internet get pissed off by some samurai video game with a black dude in it and act like blacks are trying to steal Japanese culture, but then they ignore it when Asians copy black people.

Meta joined in and replied with this 18 hours ago, 24 minutes later, 6 days after the original post[^] [v] #1,365,186

@previous (C)
> muh nintendoes

Grow up you nigger.

Anonymous C replied with this 18 hours ago, 48 seconds later, 6 days after the original post[^] [v] #1,365,188

@previous (Meta)
It’s funny how Hitler wanted to be Indian so bad he started calling himself Aryan. I guess the Japanese are honorary Indians. Japanese curry is almost as good as Indian curry but not quite.

Anonymous E joined in and replied with this 15 hours ago, 3 hours later, 6 days after the original post[^] [v] #1,365,200

@1,365,186 (Meta)
:

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