squeegee (OP) triple-posted this 2 years ago, 23 minutes later, 35 minutes after the original post[^][v]#1,240,040
Still a 2d simulation, x and y are orthogonal, Z is technically perpendicular to the plane of the disk. y is skewed, and scaling is used along with destination-over/source-over drawing rules to simulate depth and give the appearance of orbiting behind the star. I'm going to apply some additional effects to add shadows and lighting to enhance what are nearby small objects, vs far away large objects. looks pretty cool though atm
squeegee replied with this 2 years ago, 28 minutes later, 1 day after the original post[^][v]#1,240,288
Works pretty well on mobile now too. Still no zoom or pan. And you can't fly the space ship around and colonize asteroids yet. I'm thinking something like sea monkey's, but in space.
squeegee double-posted this 2 years ago, 47 minutes later, 1 day after the original post[^][v]#1,240,294
@1,240,289 (D)
The point of the dot loader is to view the .json dot encoder files which are pretty much just random coordinates and a bunch of cloned and rotated dots. And making new dot files is a bitch, if any dots overlap at their origin the whole universe explodes. And it sucks trying to look through them, so, this seemed like a nice thing to have, especially once I add a .json dot plot dotter and then any configuration of plotted dots can be loaded and that's cool. It'll be a viewer and a solar system builder. I also eventrually will add a way to just dump dots in a system live. A dot dumper, if you will. But, first loading, then dumping after space monkey colonies.