It's just past the clock. to the right of the weather app, the one with geolocation. It runs really well too. you can use the mouse to pan around the screen and you can zoom in and out. i recommend zooming out with your browser default zoom to 50% or more before clicking the link otherwise if you use it you'll need to F5 the tab to have the canvas element resize to the screen. and - and + are set for canvas level zoom, which adjusts the resolution based on the DPI of your device. it all looks best on PC. right now it's throwing around 200 dots that merge under gravity or explode from collisions. Planets form, they can sometimes capture moons, explode like fireworks, be flung out far from the central star and scream back through the system like comets. asteroid belts can form, and there's even a robotic alien spaceship flying around in orbit. this is the format for the json file that contains all of the starting positions for the dots around the star. atm when objects collide they breakdown by radius into 1px for each px radius, radius 12 breaks down to 12 1px dots with 10mass.
the star has a mass of 2,000,000, and a radius of 50; G = 0.0667
dots have a threshold of 50 mass for big fucking explosive collisions. if dot1mass > 50 && dot2mass > 50
dots have a relative velocity threshold for big fucking explosive collisions of 5. if both are big enough, and moving fast enough kaboom.
otherwise, they will glob together until their relative velocity is lower than 1, and then they merge into a dot with combined radius and mass.
all these variables will soon be adjustable in the sim. so parameters like
G = 6.67x10-11
sun mass = 1.989x1030kg
and what would really be dope would be: 2.765×1030 kg.
lol. i'm messing with rescaling to conserve mass and scale the are by the square root of the combined or split area of a dot, and consider the mass by volume, collision debris by calculating kinetic energy in terms of it's granularity as well as its ejection velocity. and interestingly the dots seem to deform under high speed close passes to the star. i know it's an effect of frame rate and not actual distortions, but, a binary star system between a giant - like, fuck it, why not just have stars burning through their hydrogen fuel, develop along the main sequence, add a time skipping or whatever button, i want to see a red giant binary to a white dwarf puff up it's outer layer, get dragged - the dots already do it, damn near looks like it now, but, begin accreting it's mass onto the white dwarf. at near 2.765x1030kg.
big fucking explosion indeed.
yeah, it'd be fuckin awesome, but no, no, you had to go and start some shit, you fucking started. you fucking started it, not me.
i don't even care. i'm just waiting for you to apologize. but you're stubborn. whatever. i am too, i'll die if i have to. you could say sorry, but
no. ill fucking die first.
so here. you can do up as many as you wanna see and in whatever configuration, and i'll put it in a directory and you can do whatever.
see if i care.
{
"x": 2491,
"y": 4919,
"mass": 40,
"radius": 4
},
{
"x": 6324,
"y": 4624,
"mass": 40,
"radius": 4
},
{
"x": 4291,
"y": 4290,
"mass": 40,
"radius": 4
},
{
"x": 4610,
"y": 4221,
"mass": 40,
"radius": 4
},
i mean, c'mon, tht dragon story was awesome, don't tell me you didn't laugh when caveatipse started in the the watch questions.
that stupid frog couldn't swim cause it was a little dragon, you freaking nerd, the dinosaur was going to eat matt and die from indigestion. that's funny.
but no, you won't even fight me in a chatgpt duel of the narratives.
that's actually a good idea.
fuck yeah, that's a good idea.
hamfist. boof. BOOF will be the reluctant referee. oh yeah,
https://rebelennui.com
and i'm about to add the video games was doing too. the lunar lander. the motion sensor marionette puppet thing, and Betacorp: the text based adventure game
Not clicking that CP link.