a nice composition tends to follow principles of design like the rule of thirds, iconic composition, golden ratio, golden triangle, leading the eye, there's a bunch of different layouts for creating visual interest. another is the 70/30 rule for shapes - 70% big shapes, 30% small shapes. and color harmony, such as use of a color scheme, like split complementary, tetradic, analogous etc.
and really you can wombo-combo the 70/30 rule with color schemes and use mostly desaturated colors 70% of the time and saturated hues 30% of the time and use contrast to lead the eye from big shapes to small shapes where the eye rests on an intersection according to rule of thirds, or whichever layout sounds fun to try.
all of these are rules made to be broken, but it's a good place to start from. formal elements of art, and principles of design, and art media. a lot of it you literally already know, like elements of line, texture, shape, color, form, etc., but knowing how to be mindful of how you use them to design a composition that best suits the subject in whichever media you're working it can help to have concrete rules in which to abstract from.
but, you can always start from a place of abstraction, and grow a composition as it naturally emerges around concrete rules of design.
and art history is an essential component, exposure to as much variety as you can put your senses on is the best way to find inspiration. all of these things are lifelong pursuits, to apply, deconstruct and wombo-combo, your art or any art, and present as a fluent visual language and communicate in a way words fail to express.
anyone can do it, most people don't really want to make art, but everyone appreciates great art work. not all of it. but something moves them eventually. even if it's furry-porn. or old dusty paintings.
but don't worry about things like attracting traffic - stuff like that are done by committee, advertising, and art directors and scores of artists without artistic license. you certainly can study graphic design for that kind of thing, but it won't be your art, it'll be their art, and your work. but it's not a bad way to have a paycheck.
the most important art isn't made as an appeal for money, or views, but to appeal to your most constructively critical self. and money and traffic follow from that - if you're dedicated, somewhat lucky, your art work communicates meaning and junk, AND is appealing, unique, and shows great skill.
it's super hard, but it should be. 600k people is more people than ever saw Michelangelo's artwork in his lifetime.
I just sold a print for $350 bucks. I'd rather 1 person need to have it, than 600k people see it. I used to make illustrations for my old business to be used in newspaper ads, and the Dallas morning News had a circulation in the millions. and the ads did quite well, and the graphics on the service trucks have been seen on the roads for decades, so definitely SOME of my art work has been seen by millions and that's pretty cool, but I've sold 2 paintings now and a few prints, and that's a lot more meaningful to me than my cartoon mice, or business logo, or graphic layouts - which I am proud of, like any other work. but I'm trying to make art now, not make traffic, or clicks or money. whatever follows is in spite of everything except my artistic sensibility and expressions.
these are mostly personal opinions with a nod towards principles of design, elements and formal art instruction I have had, and cut short. so, don't take my word on it as an expert opinion, but I'm not being flippant. and I'm happy to expand on anything, or recommend resources I know of, or just shoot the shit about art, or leave it at this: anyone who tries to discourage you will never have anything valuable to say about art, they fundamentally do not have enough understanding of what art is to ever speak about more than what they like or don't like.
which everyone can do by the age of 3. and I guarantee they can't do anything better themselves. and the greatest art work you'll ever make will mean more to someone who needs it, because they love it, than discouraging words will ever be more important to anyone than whoever speaks them.
draw them fucking a donkey. cause you do not fuck with art. art fucks right back. and until ai can learn to fuck back, it's just a tool, like principles of design, none of these things alone can make great art. you can. but you have to enjoy the process, and not see end results as measures of accomplishment.
van Gogh sold 1 painting in his 10 years of painting. 4 months later he shot himself in the chest.
and figured his work was only good enough that it would only be relevant for 5-10 years. he made about $1000 bucks in today's money over his entire career. so don't sweat the unimportant stuff. make it, and show it, until you're dead, and you'll never feel under accomplished.
fuck with art if you love fucking art. fuck it good. fuck it long time.
plan to fail. plan to fail again. never stop failing. that's the only way to succeed, you don't stop, you just make art, and I promise, people will let you know when you've made something they love. then you can stop. consider it theirs, and you start something new. and plan to fail again until you don't. that's just how I see it, for what it's worth, maybe nothing. maybe something. it's not for anyone else except for me and maybe 1 person who gets it, if that, and everyone else can spam memes and have image Tourette's. I'm at $1,475. I'll starve to death. it already means more to me than 20 years work and the business I sold off, that just wasn't what I was meant to die for.
try a rule of thirds composition. use a split complimentary color scheme. 70% of the image make big shapes, like backgrounds. 30% of the image make small shapes, in your subject of interest. use contrasting tones and hard lines to capture the eye on your subject, and everything points to the subject, by line, or gradient, or visual complexity. splash your most vibrant colors on the subject, as accents - your diamond already shows a lot of those qualities.
I'd look into color theory, and how to plan color schemes. you've got a decent feel for layout and use of space. think about putting equal time into backgrounds as you do subjects. and check out
https://www.youtube.com/@KirstyPartridgeArt, she works in colored pencil, and I learned tricks that I never knew before that blew me away about burnishing to a slick finish. she's very on point in colored pencil.
and
https://www.youtube.com/@ssavaart is a god damned annoying up-talking chuckle talker - but he's good with illustrations and works in gouache and watercolor like traditional cartoons, and marker, he's good, but also I wanna stab him when he hahaha finishes his hahaha sentences. fucking douche hahaha canoe!
all the media the use fit the illustrative style I've see you use, and you might like their tricks or to check out other media, watercolor is excellent for desaturated, textured, backgrounds and is fast, And gouache is outstanding for laying down layers of color. Prisma color makes awesome blendable markers and of course colored pencils, and check out oil pencils and see how they compare to the wax based prisma colors. Kirsty partridge has a video about the differences and brands.
use art paper made for the media you choose, try different brands of paper too, some are better than others based on methods used. you'll have a favorite.
check out toned paper, like gray or sephia, and learn how to do thumbnail studies, miniature versions of bigger works you could do. like 3"x3" versions, 4 or 6 to a page or however many you can fit. try color studies with different color schemes, or different compositions, zoom in or out, different quick little backgrounds. get good at thumbnails, the big works will be even more amazing.
all good things to work on when planning an artwork. most importantly, you have to enjoy what you're doing. if you make it a chore to do the work - it's just work, and there's better ways to work than make art. but, if you love what you're doing then you get lost in it. it's not a chore to draw 1,000 perfectly parallel lines 1mm apart from each other. you'll never be done drawing, you'll just be drawing something DIFFERENT, 1,000 parallel lines, or 1,000 unique shaped and curved lines, every mark should be as important as any other. that's my biggest struggle. and when I can master the control to be as methodical with arbitrary points as focal points I'll be quite a lot better. if I could crosshatch clouds as well as 400 year old Japanese woodcuts or tone backgrounds with dry brush and ink wash or do a million other things I still have to learn, I'd still have to find everything else that I'm failing at.
hope any of this help, or is maybe interesting, but, it's about as good an answer as I can offer atm.
Creating an artwork that can attract 600k traffic is a significant challenge, and there are several things to consider when planning such a piece:
Content: The artwork should have a clear message or theme that is relatable and appealing to a large audience. Consider the current trends and what people are interested in. You can also look at successful pieces of artwork in your niche to see what has worked well in the past.
Visual appeal: The artwork should be visually appealing, with a strong composition, interesting colors, and attention to detail. Make sure to use high-quality images, as the final product will be shared on social media platforms and websites.
Reachability: Make sure to consider how the artwork will be shared and promoted. A strong social media presence and effective digital marketing strategies can help get your artwork in front of a large audience.
Size: An A3 jpg is a suitable size for sharing on social media, but you may also want to consider creating other sizes for different purposes, such as printing or use on websites.
Engagement: Encourage engagement with the artwork by incorporating interactive elements, such as quizzes or games, or by asking for feedback from your audience.
Consistency: Consider creating a series of similar artwork or a consistent visual style that people can easily recognize.
Timing: Timing is also critical when promoting your artwork. Consider the current events, holidays, or other relevant happenings that you can tie into your artwork to make it more relevant and appealing to your target audience.
Remember, the success of your artwork will also depend on the quality of the execution and the effort put into promoting it. Good luck!
@1,220,377 (I)
I know how the world works. Don't buy from Amazon, first of all. Use cash money and buy things with it at places. That's most of the problem right there. Not even your browsing or your links.
Swipping that debt card, and/or ordering from online market places.
It's not like your name isn't married to your banking info and credit reports and your location and proximity to OTHER people who don't clear the HIV isn't going to narc on your butane huffing or whatever you're into.
It really doesn't matter, if you think that responsibility is something that the corporate surveillance state hasn't backdoored like bath house, oh, child. I bet you walk around with your Bluetooth screeching and your wifi blasting and you don't don't even know with location off they still have you to within 6 ft. Easy. Knows all your friends and family and all your shopping preferences anyway, just based on a few dozen to a hundred like or purchases that slipped past your countermeasures at some point in the years you've been walking around with airplane mode off.
I bet you'd be awful surprised by your full dosier of info collected on you.
Imo, flood. Them. Make a huge impossible volume of data so vast it's unusable. Everyone blast them with piss. Basically. Exobytes. So much they just have to start overwriting it all. And still. More.
That should be an app. DATAclogger. Ur trying to be invisible by turning sideways and sucking your gut in. Be Invisible by standing with billions and everyone just throwing more and more babies at the Panopticon.